Bonus objectives are numerous and the achievements add another layer on top encouraging multiple playthroughs. Repetitive base-building is minimized and the time spent waiting while you build an army is brief. Each mission is unique and presents a new mechanic or minigame.
The main star of the singleplayer campaign, however, is the mission design. The mini-Protoss campaign included in WoL also serves as a great change of pace and offers an awesome bit of narrative alongside the main missions. I don't know if I would have been able to handle 90 missions all at once, nor would I have wanted 10 missions for each race in the game and each expansion. This campaign is huge and completely worthy being presented as the first offering of the StarCraft II trilogy. The decision was made early on to separate the campaign and multiplayer games and, as such, this is really two games in one.įirst and foremost, I agree with Blizzard's decision to split the game into the initial Terran campaign and forthcoming expansions with the Zerg and Protoss campaigns. Apart from the expectations for multiplayer from the StarCraft: Brood War community, it had to sell its campaign to the larger audience and then coax those players back into the multiplayer game. Blizzard had a huge challenge to overcome with the release of StarCraft II: Wings of Liberty (WoL).